The first simulations…
I hope you all have had a long good and relaxing christmas! I sure had… 2013 is sure to be a good year. We’ll release Rising Empires for Android. It can’t get more exciting than that! During the...
View ArticlePatrolling (and more simulations) update
This is a continuation of my reports from the simulations I run in order to test the functionality of the AI. The first post can be found here: Simulation 1-8 Lets talk a bit about patrolling your...
View ArticleAnomander Rake – The first version of the AI
I’ve decided to name the different versions of the AI after characters in Steven Eriksons epic series ‘Malazan book of the fallen‘. We’ve now completed the first version of the AI, Anomander Rake:...
View ArticleBottle – The second version of the AI
We’ve now completed the second version of the AI, Bottle, named after one of the squad mages in the Bonehunters army: Bottle was a young mage attached to Fiddler’s squad in the Bonehunters army. In...
View ArticleCaladan Brood – The third version of the AI
The third version of the AI, Caladan Brood, has now been completed: 200 Thousand years prior to the events of the Malazan Empire. Brood was an Azathanai mason of top quality. Who was hired by Lord...
View ArticleDraconus – the fourth version of the AI
The fourth version of the AI, Draconus, has now been completed: Draconus is an extremely powerful Azathanai, also titled the “Suzerain of Night”. His aspect is darkness. He was the consort of Mother...
View ArticleTraining an AI
How do you train an AI to play the game better than before? This is a tough question but I’ll try to tell you a bit of how we’re doing it with Rising Empires. But let’s start with examining what type...
View ArticleTraining an AI – part 2
In my first post on the subject, Training an AI, I described how I intend to use genetic algorithms to find the optimum priority values for each of the ten actions the strategic AI can perform. My...
View ArticleTraining an AI – part 3
In my first post on the subject, Training an AI, I described how I intend to use genetic algorithms to find the optimum priority values for each of the ten actions the strategic AI can perform. In the...
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